Display text actor tag when collide
Chaser
Member Posts: 1,453
trying to make an actor display the text tag of another actor that it collides with until it hits another actor then displays the text tag of that actor. I was able to do it when clicking the screen but disappeared instantly
Comments
create an attribute like ActorName
main actor
when overlaps or collides with actor of tag 'small actor'
displaytext game.ActorName
smallActor
when overlaps or collides with actor of type 'main actor'
change attribute game.ActorName to self.TextTag (or what ever the tag is)
that should work I would think, I'm doing this from memory though, so exact terminology might be off.
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