Can't get Particles to go opposite direction.
cwbh10
Member Posts: 52
I am trying to create a blur like feel to my movement so I decided to have particles of the actor that start at 50% Opacity and degrade to 0% over the course of 1 second, and then destroy. I also set up the speed so that it is the same as (X Velocity + Y Velocity), but when I tell the objects to go to "-(Self.Rotation)" it won't work. I have tried many things, manual Vector etc.. I will post the game in my "Games" Section on my profile so perhaps you can see what I mean. Any help would be MUCH appreciated!
Link Game: http://gamesalad.com/ontheappstore/20393
-Cwbh
Link Game: http://gamesalad.com/ontheappstore/20393
-Cwbh
Comments
H
But from an animation perspective, I would animate the particles to have no velocity at all. So that when your actor moves he leaves particles where ever he last was. I would imagine you can do something similar in GS. I don't know how that would work in GS as I think the particles spawn ontop of the actor...