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Working with GS (Mac)
Portal assistance please
rlehm
Member
Posts:
320
April 2011
edited November -1
in
Working with GS (Mac)
I'm trying to have an actor collide with a portal actor and then continue traveling from the second portal actor. Not sure where to start. Any tips?
Comments
Jamwithno
Member
Posts:
312
April 2011
Well I don't have any tips but it seems like someone has been playing to much portal 2 lol just playen cool idea I wish I knew.
Asymptoteell
Member
Posts:
1,362
April 2011
change its position to the position of the next portal.
icanmake
Member
Posts:
466
April 2011
or destroy actor and spawn at next portal. either way should work
rlehm
Member
Posts:
320
April 2011
Ok. I'm trying to keep speed and direction constant.
Asymptoteell
Member
Posts:
1,362
April 2011
Save and load attributes motion linear X and Y: When touches one portal, save attributes linear motion X and Y and when it comes out the other one, load those attributes.
marks
Inactive, Chef Emeritus
Posts:
14
April 2011
This video might help you with maintaining speed and direction.
Otherwise, record the position of the second portal, and set up a rule that says
when actor collides with [portal 1], change attribute [position.x, position.y] to [location of second portal]
Metronome49
Member
Posts:
297
April 2011
I'm sure GladOS knows. But don't ask Wheatley... the frickin' moron.
-I know this wasn't helpful-
tenrdrmer
Member, Sous Chef, Senior Sous-Chef
Posts:
9,934
April 2011
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Comments
Otherwise, record the position of the second portal, and set up a rule that says
when actor collides with [portal 1], change attribute [position.x, position.y] to [location of second portal]
-I know this wasn't helpful-