Tying explosion to random tap location

wmgeichwmgeich Member, PRO Posts: 28
edited November -1 in Working with GS (Mac)
When touch is pressed and the actor recycles, I have an explosion follow at the same position just like Darren's video but the explosion image appears at the bottom of the screen, directly below where the tap occurred ("destroy"). In Darren's video the explosion occurs at the location of the tap. I copied Darren's code exactly as it is in the video using real attributes of ActorX and ActorY.

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