Area 61 (IN REVIEW)

GSExtremeGSExtreme Member Posts: 65
edited November -1 in Working with GS (Mac)
Please leave comments...
Release Next Week for Mac

Comments

  • GSExtremeGSExtreme Member Posts: 65
    Would you buy it?
  • GSExtremeGSExtreme Member Posts: 65
    See the video of Area 61 - Uprising of Mutants
    Would you buy it??
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    I merged your two threads.

    The game looks nice, a great effort. I think maybe the movements could be improved upon, i always think those double jumps are a little funny looking, the gravity is too floaty and did he walk on spikes!? :)

    I also think you should spend some time and normalize the audio and maybe add some moody background music to enhance the atmosphere.

    As far as buying it, if you charge a dollar, you make make some money, but i don't think it will bring in a ton of money. It looks like the game I done, I'd spend another few weeks really polishing it up. I've been working on my game since august and I'm still putting polish on it.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Movement is somewhat awkward. Looks like you used accelerate, it takes so long for him to get moving. Maybe use linear motion instead?

    The graphics are really nice. I like the backgrounds a lot. And yeah, I'd agree with adding some kind of music to help set the mood, and some sound effects, like when he walks over that stream before the exit.
  • Player_EPlayer_E Member, PRO Posts: 604
    I'm sorry, No I would not buy this.
  • JamieOneilJamieOneil Member Posts: 877
    That would annoy me, i know what GS can do. Why does this app have a loading screen ? makes no sense ?
    But it looks good.
    JamieOneil
  • Metronome49Metronome49 Member Posts: 297
    I wouldn't buy it just off the artwork, it's not up to my standards of what I personally would pay for, but that's not that constructive, as you can't just throw the whole thing away. It's kind of like being a kid's doodle in notebook, but not consistently.

    So, here is constructive:

    It doesn't seem like there is a clear distinction between elements you can walk on and elements that are in the background.

    Some more animations would be nice, like when you get hit by bullets. The walk animation is a little funny as well.

    Some more music would be nice.
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