Timer won't work with Random/Changing numbers?
cwbh10
Member Posts: 52
I want to have a timer where every
Random(Time,Time/score):
*Action*
But this glitches and the attribute changed rises extremely fast. Note that score is default 1 so it is not dividing by 0.
I am quite confused to why this is happening and it is quite annoy as well.
Random(Time,Time/score):
*Action*
But this glitches and the attribute changed rises extremely fast. Note that score is default 1 so it is not dividing by 0.
I am quite confused to why this is happening and it is quite annoy as well.
Comments
Let's call it 'tiscore'
Then in your random expression, use random(time,tiscore)
See if that works!
QS
Dr. Sam Beckett never returned home...
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Thanks anyways QuantumSheep!
Details here: http://gamesalad.com/wiki/how_tos:gsc_variable_timer_speed
2) the random function picks an integer(whole number) between the first number and the second number with the first number being the smaller number.
See: http://gamesalad.com/wiki/interface_reference:expression_editor#random