11clock said: I've been told that Move To is buggy. Use Interpolate instead. And instead of Move, use the Change Attribute behavior to change linear velocity.
I don't think Move To is buggy. It's working great for me. Interpolate is used for optimization, but I think that behavior can cause problems. I'm actually not as impressed with Interpolate as I used to be. Change linear Velocity is not good for chasing.
An example... a homing missile... Change Linear velocity wouldn't work, that's not a persistent action. Move To is persistent!
Comments
Basically... the "Move To" behaviors are very useful. You can use that to make an enemy actor chase a hero actor.
With rules and timers, you can create conditions for your enemy actors... like chasing the hero when in range, or moving randomly around the area.
It's a combination of lots of stuff.
An example... a homing missile... Change Linear velocity wouldn't work, that's not a persistent action. Move To is persistent!