Epic FAIL!!!!

ChaserChaser Member Posts: 1,453
edited November -1 in Working with GS (Mac)
Or at least it feels that way! So after 4 months of working on my multi moto game I give it a last dev build on my iPhone 3GS and all it does is go to the main screen and when I touch the first level the ticker just spins to infinity. I close it and open again and it's on the first scene but the ticker just keeps spinning. Has 16 levels and the dev build worked before I added the 4 helicopter levels. Guess it's back to checking actors and scenes or just eliminating the heli levels.

Comments

  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    So annoying when stuff like this happens!

    Ace
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Hopefully whatever new debugging helper in the next build will help out with these pesky little issues.
  • steve86steve86 Member Posts: 806
    you can do it the old fashion way by placing actors with display text behavior to show the attributes you think are going crazy.
  • ChaserChaser Member Posts: 1,453
    steve86 said:
    you can do it the old fashion way by placing actors with display text behavior to show the attributes you think are going crazy.

    Works perfectly on GS and won't go far enough to have the display text thing even be a thought. But thanks!
    I noticed the bug is even keeping my pro splash screen on longer unless GS adjusted the time on that in the publishing side.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    tshirtbooth said:
    No debugger in the next build :(

    I didn't say it was a debugger. I said helper.
    quantumsheep said:
    On topic: there's another tiny feature that will be available to everyone - I'm under NDA so can't expand on that other than to say it'll help with debugging...

    So:
    1. Much more stable tool
    2. Debugging help of some sort
    3. How awesome is that?

    QS :D

  • LumpAppsLumpApps Member Posts: 2,881
    Ah bummer! Do you make copies of your projects? I make 1 at least once a day and when I ad a lot of stuff I do too. In the end I have a lot of versions I can jump back too.
    Good luck finding your problem (or solution).
  • ChaserChaser Member Posts: 1,453
    @lud thanks! And piles of copies indeed
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Every time I do something Shift+CMD+S is like robotically done by me, it's just habbit now.

    Ace
  • ChaserChaser Member Posts: 1,453
    Turns out GS deleted the tag in 5 different scenes of the same actor instance on the "collide with actor with Tag ______" .
    I hadn't even edited those scenes or instances in a month and I know they were there just last week.
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