Something wrong?

DayanFernandezDayanFernandez Member Posts: 21
edited November -1 in Working with GS (Mac)
Okay im not sure why this happens though. I will give an example bellow of the same issue im on.

Lets say i make a cannon, and i put the cannon to follow my mouse position in the screen and rotate to angel. Okay everything works fine. I test it and it works fine.

Few test run laters the cannon does not even moves ( rotate ) no more to the position of the mouse. And if it does it looks like it takes like 20 seconds to even make 1% rotate. Why this happens? Will it be different in the iphone ?

Reminder: the cannon was working fine. And rotating fast and normal as it was made too. Out of no where withouth touching the behaivor it just started doing this.

Comments

  • DayanFernandezDayanFernandez Member Posts: 21
    Well i was testing your "rotate" video you got on youtube. With the little cannon rotationg and throwing that ball out of cannon. That same rules that you create on the video, works fine and perfect like it was meant too. After a while the cannon just doesnt turn at all, it throws the ball when the cannon is touched, but it does not follow the rotation depending on the mouse position.

    In the beginning it works , but just after a while it does not. I dont know why. Not sure if is a gamesalad thing.
  • DayanFernandezDayanFernandez Member Posts: 21
    I will keep messing with it , and learn how to do it my self. If anything i'll just email ya. Thankx
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