Keeping Score

mkfostermkfoster Member Posts: 27
edited November -1 in Working with GS (Mac)
I've created an attribute and an actor in order to keep score during a game. Once there's a collision the score is added by 20. It's working, but it's also lagging. So when a collision happens it doesn't register until several seconds later. sometimes it's not even recording it so at the end of a game an accurate score is not even displayed. Any thoughts? thanks. :)

Comments

  • mangaroomangaroo Member Posts: 419
    On collision

    score = score + 20

    anything in between will delay it slightly, make sure it isn't in some sort of timer? Re-check the rule conditions underwhich the +20 is given...
  • mkfostermkfoster Member Posts: 27
    Thanks.

    There's no timer or anything, but it's just not keeping score accurately when collisions happen in real time. strange.

    I have it set up as; on collision then Change attribute: game.score TO game.score+20
  • mkfostermkfoster Member Posts: 27
    mkfoster said:
    Thanks.

    There's no timer or anything, but it's just not keeping score accurately when collisions happen in real time. strange.

    I have it set up as; on collision then Change attribute: game.score TO game.score+20

    Is there a different way to display a score perhaps something more accurate?

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