Keeping Score
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I've created an attribute and an actor in order to keep score during a game. Once there's a collision the score is added by 20. It's working, but it's also lagging. So when a collision happens it doesn't register until several seconds later. sometimes it's not even recording it so at the end of a game an accurate score is not even displayed. Any thoughts? thanks.
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Comments
score = score + 20
anything in between will delay it slightly, make sure it isn't in some sort of timer? Re-check the rule conditions underwhich the +20 is given...
There's no timer or anything, but it's just not keeping score accurately when collisions happen in real time. strange.
I have it set up as; on collision then Change attribute: game.score TO game.score+20