The 72-hour Game Jam Thread

CobraCobra Member Posts: 160
edited November -1 in Working with GS (Mac)
Instead of our usual monthly game challenge, we'll be doing something a bit different in January. You've probably heard about the Global Game Jam (http://globalgamejam.org/) taking place January 29-31. Well put your rapid-prototyping hats on, because it's Game Jam warmup time! :)

We'll provide you with a bit of artistic inspiration, which you can use however you see fit. Your mission (should you choose to accept it) is to turn that spark into a game in only 72 hours. Focus on creative gameplay -- we're not looking for a finished product so much as a game concept that knocks us off our feet!

Read more about rapid prototyping here:
http://www.gamasutra.com/features/20051026/gabler_01.shtml

Rules:
1. To enter the contest, upload your GameSalad game to the website, then link it in this thread. Multiple entries are encouraged!
2. Keep it PG-13. Be mindful that kids use GameSalad, too!
3. Don't use art or music that you don't have the right to use.
4. There won't be an official "winner" this month. But I'll be writing quite a few blog posts to follow this experiment, so everyone who submits a fun game can expect some extra publicity.

The first 72-hour game jam begins tonight at midnight CST.

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