Increment attribute each time another actor is collided with

snortchsnortch Member Posts: 19
edited November -1 in Working with GS (Mac)
So, I'm in the GS experimentation phase. Trying to understand possibilities and quirks. The things I've figured out so far are fun and encouraging me to experiment more.

I ran into one thing that I don't quite understand. Take a look at this 5 min screen video I recorded for an explanation:
http://screencast.com/t/VyMxkKGpT2B

Basically, I'm trying to get an attribute to increment each time actors of a designated tag assignment touch an actor of another tag assignment. One of the actors bounces due to the physics settings I gave it. I would expect that each time this actor bounces off the 'ground' and then falls back down and touches the ground again, the attribute should increment again.

If you watch the video, you'll see that this isn't doing what I thought it would.

Anyone have any ideas why?

Comments

  • Rob2Rob2 Member Posts: 2,402
    Theory is all correct and should work. The collide behaviours don't need to be in rules, the behaviour is "bounce when this actor collides with xxxxxx" so it doesn't need to be in its own collision rule.
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