Increment attribute each time another actor is collided with
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So, I'm in the GS experimentation phase. Trying to understand possibilities and quirks. The things I've figured out so far are fun and encouraging me to experiment more.
I ran into one thing that I don't quite understand. Take a look at this 5 min screen video I recorded for an explanation:
http://screencast.com/t/VyMxkKGpT2B
Basically, I'm trying to get an attribute to increment each time actors of a designated tag assignment touch an actor of another tag assignment. One of the actors bounces due to the physics settings I gave it. I would expect that each time this actor bounces off the 'ground' and then falls back down and touches the ground again, the attribute should increment again.
If you watch the video, you'll see that this isn't doing what I thought it would.
Anyone have any ideas why?
I ran into one thing that I don't quite understand. Take a look at this 5 min screen video I recorded for an explanation:
http://screencast.com/t/VyMxkKGpT2B
Basically, I'm trying to get an attribute to increment each time actors of a designated tag assignment touch an actor of another tag assignment. One of the actors bounces due to the physics settings I gave it. I would expect that each time this actor bounces off the 'ground' and then falls back down and touches the ground again, the attribute should increment again.
If you watch the video, you'll see that this isn't doing what I thought it would.
Anyone have any ideas why?
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