Resetting "Ball"

mkfostermkfoster Member Posts: 27
edited November -1 in Working with GS (Mac)
I have two levels. Level one has a "start" button which will launch a ball. When the Level one objective is finished it goes to Level two. which is what I want. However, the ball doesn't reset and wait for the viewer to press the "start" button. It launches automatically. Any thoughts? Thanks. :)

Comments

  • osucowboy18osucowboy18 Member Posts: 1,307
    Please post a screenshot of your code so I can see if anything needs to be changed.

    - Alex
  • mkfostermkfoster Member Posts: 27
    @tshirtbooth Thanks, how would I set that up. Can you tell I'm new? haha. :) Basically I have a "start" button that should launch the ball. I do have a "Launch Attribute" attached to the Ball and I think that's what's causing it to automatically launch despite having a "start" button.

    Is there a way to have a "don't launch ball" attribute as well or something that will override it until "start" is pressed? Thanks.
  • mkfostermkfoster Member Posts: 27
    I noticed that all the attributes are working fine in the level, it's just when the level first starts that it's launching the ball automatically and the "start" button remains on screen until a life is lost then everything resets fine. Ball waits for "start" button.

    It's frustrating to say the least. I'm getting a good a grasp on the software, but not having the level pausing is messing things up.

    I'm too new with coding to understand how to simply "reset" the attribute that launches the ball. Thanks. :)
  • mkfostermkfoster Member Posts: 27
    I'm an idiot. I figured it out!! haha. Thanks for the help though, it's appreciated.
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