Change image after animation is complete. Not as simple as I thought?

ozboybrianozboybrian PRO Posts: 2,102
edited November -1 in Working with GS (Mac)
I have complex set of animations using a series of timers.
Everything works fine until the end where all I want to do is Change the image.

Rule attribute. Game.Timer> 10
Game.timer < 20

Animate (works fine here)

Timer.
After 1.5 seconds Run to completion.
Change image.

But it changes to a different image (that's involved with this actor)
But it's the only change image rule the actor consists on (so far, will have more but yeah)

Help please!

Thanks.
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Comments

  • rlehmrlehm Member Posts: 320
    i'm thinking that when 1.5 is up, you're still within >10 <20 range and it won't work. Maybe use otherwise or setup a game attribute and when game.imageswap=1, change image...
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    yeah i fixed it for him. Having a rule when self image= whatever and change image from there, instead of trying to time it out did the trick
  • ozboybrianozboybrian PRO Posts: 2,102
    Yeah thanks John! And thanks Rlehm for the tips to!

    I tried posting on here that it was solved but my internet has been atrocious
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