Start button affecting other actor.
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I have a start button on every level and besides starting the level (obviously) I want it to destroy or take away another actor on the scene which is just an actor stating what level the player is on. Any Ideas? Thanks.
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Comments
Game Attribute - Playing - Boolean - False
Actor - Start Button - Rule - on touch
-start game
-Change attribute Playing = true
Actor - Level - Rule - If Playing = true
-Destroy actor
Also, don't forget to reset attribute Playing to false when either losing or winning, and on level select so that it will be fresh each time you load the scene.
Hope this can help.
ok, so I have a bar that moves automatically back and forth. I added a collide function to a ball so when it hits the bar it bounces off. However the bar reacts to the ball and bounces itself, moving from it's "fixed location. I tried clicking off the "Moveable" aspect in the bars Physics property. This worked, but now it's overridden the back and forth of the bar.