GS 640 x 960 bug?

TheodiTheodi Member Posts: 96
edited November -1 in Working with GS (Mac)
Hello everyone,

This might be a bug or it might be something I'm not doing right, please advise!

When I start a new game for iPhone on GS, I size the initial scene to 640 x 960 and resize the camera to that to. I add a background that is 640x960 also.

I place an actor in the middle at the bottom with a rule saying that when tapped and pressed it makes a noise, I link up the sound file using Play sound.

I try it out, I click on the actor but nothing works. I click to the far right of the scene no where near the actor and it works.

Someone please advise me on how to fix this? Is it a bug?

I should add by the way that this doesn't happen if the scene and background are sized at 320 x 480.

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    because your changing the camera size, its stretching out and misplacing everything
  • TheodiTheodi Member Posts: 96
    Thanks to both of you. Someone told me I had to resize the scene to 640 x 960!

    Anyway Cheers!
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