Balancing Tips?

11clock11clock Member Posts: 450
edited November -1 in Working with GS (Mac)
I'm having difficulties balancing the difficulty of my game, AntiMal. In the game you must tap the enemies before they cross the screen. I'm having difficulties balancing the spawn rate of the enemies. I have a chain 12 spawners, each one introducing a new enemy and increasing the spawn rate. Every 12 seconds the game replaces the current spawner with the next spawner until it reaches the 12th spawner. So far I've tried these combinations:

Spawner 1: 1s
Spawner 2: .75s
Spawner 3: .75s
Spawner 4+: .5s

Spawner 1: 1s
Spawner 2: .75s
Spawner 3: .75s
Spawner 4: .5s
Spawner 5: .5s
Spawner 6: .5s
Spawner 7: .45s
Spawner 8: .45s
Spawner 9: .45s
Spawner 10: .45s
Spawner 11+: .40s

Spawner 1: 1s
Spawner 2: .80s
Spawner 3: .80s
Spawner 4: .60s
Spawner 5: .60s
Spawner 6: .60s
Spawner 7: .55s
Spawner 8: .55s
Spawner 9: .55s
Spawner 10: .55s
Spawner 11+: .50s

It's just too hard or too easy. When I think it's decent and let my family play, they don't even get to Spawner 6. When I try to decrease the difficulty, it's just too easy for me. I don't know how to balance the difficulty of my game correctly, so can I have some tips to help aid me in balancing my game?

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    One trick I'll be using (hopefully you'll see it soon) is to make the game cycle in difficulty.

    You could have:

    Wave 1
    Spawner 1 - 2 seconds
    Spawner 2 - 1.5 seconds
    Spawner 3 - 1 second
    Spawner 4 - .5 seconds

    Wave2
    Spawner 5 - 1.55 seconds
    Spawner 6 - 1.25 seconds
    Spawner 7 - 1 second
    Spawner 8 - .55 seconds

    Wave3
    Spawner 9 - 1.25 seconds
    Spawner 10 - 1 second
    Spawner 11 - .55 second
    Spawner 12 - .4 seconds

    This way, it doesn't just get harder and harder (though it does really). It also gives you room to breathe between the 3 'waves' (as I've called them here).

    So Spawner 5 starts at the same rate as spawner 2 - and so on and so forth. Every wave increases the difficulty, but by using 'speeds' already experienced by the player, and adding a faster speed on the end.

    Try experimenting with that, maybe?

    Hope it helps,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • 11clock11clock Member Posts: 450
    Thanks for the advice!
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