Platform game characteer states: Help Please! :)
![DaKe](http://forums.gamesalad.com/applications/dashboard/design/images/defaulticon.png)
Hi guys, i'm trying to make a platform game. I've studied the ''Platformer template'' and it's quite nice, but there's something unstable about the ''states'' of the character, they are flickering when he comes to a stop.( hope u know what i mean) and i want a a more stable result....I have tried to play around with the attributes for several days now without result... I also found this tutorial and it describes Exactly what i want to achieve..
but i'm not quite understanding it... I don't know if it's me, or if the tutorial is unprecise???
but i'm not quite understanding it... I don't know if it's me, or if the tutorial is unprecise???
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and by ''flickering'' i meant that when coming to a stop after running, the actor switches between atleast 2 ''poses'' before picking the correct one... so there's a conflict between attributes somewhere but i cant figure out where...
(I have been told that this game is more of a learning example rather than something to rely on... but i still think it's kind of good? the only thing bothering me is the ''flickering'' )
/DaKe thankful for answers!=)
move the animation behaviors to the same rule as the key is down rule and add the condition when self.motion.linearvelocity.y=0
No I also added a rule to the actor
When right key is up
and when left ket is up change self.motion.linearvelocity.x to 0
that fixed the flickering in the animation states hopefully you can go from there to fix the jumping movements that this method breaks.
___________________________________________________________________________________
Project Help from Tenrdrmer Click Here
GS BubbleBall Template HERE!!
Stacks Level Selection Template HERE!!
Expanding Option Menu Template HERE!!
Tenrdrmer's Menu # 3 HERE!!
Menu #4 - Level Banners HERE!!
AppSolute Entertainment on Facebook
AppSolute Entertainment on iTunes