Explosion help

jobonoobdudejobonoobdude Member Posts: 152
edited November -1 in Working with GS (Mac)
Hey guys,
So I'm making a shooter game, like a flash death match type game, and I'm having trouble. I wanted to have some Bazooka like ammo, and when it hit a certain actor (my house) and explosion would occur. I followed TSB's blast effect template to a T, but had the "tnt" (bullet) activate when it overlapped or collided with my house, not on touch. THe only problem is, its not working. Its just acting like its just colliding with it, nothing more. Advice?
thanks! :)

-Jobo

Comments

  • jobonoobdudejobonoobdude Member Posts: 152
    Bump
  • hotMagichotMagic Member, PRO Posts: 266
    Is it supposed to do a blast impulse that moves other actors with physics on the time of explosion?
  • jobonoobdudejobonoobdude Member Posts: 152
    hotMagic said:
    Is it supposed to do a blast impulse that moves other actors with physics on the time of explosion?

    yeah, that the idea
  • hotMagichotMagic Member, PRO Posts: 266
    The first question would be, is your rule actually working? Did you try any simple debug tests, like having the bomb destroy itself on collide? The first step I would take is to make sure the rule actually works.

    If that's true, then move on and try somethign really simple. Like make the blast direction be a static number, just as a test (for example, if it is just 90 then it always goes 90, which is stupid looking, but at least you know it's doing something) If that works, then you know the problem was in your formula.
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