Currently trying to get a realistic "explosion."

ilovepixarilovepixar Member, PRO Posts: 28
edited November -1 in Working with GS (Mac)
So the idea is that there is a room full of balls affected by gravity (they accelerate down) and one of the balls is a "bomb." Everything collides with each other. What I'm looking for is a way that, when pressed, this bomb will accelerate the balls around it away from the bomb as though the bomb had "exploded."

I first tried creating invisible particles that would accelerate outward from the bomb when it needed to explode to collide with the balls around the bomb. The results were too inconsistent and the bomb was a little unreliable.

I also tried having the bomb interpolate it's height and width to triple their size, however the balls around it just move out of the way and don't fling through the air.

I bet there's a way I could do this with balls accelerating away from the bomb if they were in a magnitude close to the bomb, but I'm not quite sure how that would work. Any ideas? I'd really appreciate the help.

Comments

  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Here:
  • ilovepixarilovepixar Member, PRO Posts: 28
    Thanks for the post. *Smacks head* The moment I posted this I noticed I completely brushed over this video.
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