Framerate and image res

LumpAppsLumpApps Member Posts: 2,881
edited November -1 in Working with GS (Mac)
Hi,
Skip the first paragraph if you want to get to the question ;)
On my game Penny Shoel I have in the first sub-round 30 actors (pucks) moving on the stage. When a puck doesn't move it does nothing more then detecting if it is hit and then most of the rules in it start to do their job. This helps keeping the frame rate down a lot because when no new puck is launched so nothing is moving the frame rate goes back to 60 something.
When I launch a puck and it hits another puck on the board it starts a chain reaction, one puck hits the other and the frame-rate drops to about 25.
This causes a lot of stuttering movement but so be it. I can't think of a way to get this better and it doesn't really effect game play and it only happens when there are 20+ pucks on the board which happens only in the end of sub-round 1.

I have the resolution of the background at 320x480px at the moment and I am thinking to improve this on the next update.
But my question is does this affect the frame-rate and if so why?
I did some tests and I think it doesn't do much but I am not sure. The new background is 640x960px on my iPhone 4 and looks a lot better!

Thanks in advance,
Ludwig

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