The step from Gamesalad to Xcode
DGApp
Member Posts: 25
I think Gamesalad is a great and very easy tool to create games. But let's say I want to do something I can't do with Gamesalad. Is Xcode and object c hard to master? Who of you took this step?
And: Are there any other programms to create apps next to Gamesalad and Xcode
Thank you
And: Are there any other programms to create apps next to Gamesalad and Xcode
Thank you
Comments
Lots of people use xcode so its not like its impossible. if you have no coding experience you can prob get a class at a local college to get you started in xcode or at least obj. C
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Before I took the limp to make games for a living. I worked with xcode at a company that made business apps. If you have no programming experience trust me its a big hassle. If you are used to GS drag and drop programming heaven you will have a hard time taking that step. I'm not saying its impossible but difficult.
I graduated from computer science career and I do know how to code, the reason I decided to pay 500 bucks to GS it is because like a said before "drag and drop programming heaven" normally it would take me about 3 months what I could do in 3-4 weeks in gamesalad.
But to answer your quesiton more directly if you have some knowledge of classes, arrays, strings, stacks, linked list, hash tables, binary trees, Object hierarchy, polymorphism (the list goes on and on). Then yea, it might take some time but you'll get use to xcode. If you have no idea of what I just said and you absolutely need to make a project that cant be done with GameSalad I'd suggest using another type of engine that will do a lot of the technical stuff for you and you'll just have to learn a few lines of coding.
Hope this helped
Cheers,
Steve
VERRRY Time consuming : )
I "am taking" this step but not as drastic as you suggest.
GameSalad, as you say, is very good at what it does and the best feature is that one can make a game pretty much without coding.
On the other end of the scale is xCode which is .... hard. Day and night difference.
Here is the interesting thing. There are a few other SDK's out there which, unlike GS, require some coding but the good news is that one does not have to be an expert because all "we" need is a small portion of the language that gets us what we want.
For example. My apps are very simple. All I ever need is to push a button which plays a sound and changes the transparency of some graphic. That is 90% of what I do. The other 10% I have to ask on the forum.
It was the same when I started with GS. I had some prototypes made with Flash and needed to replace some AS (action script) with GS commands.
I suppose it all depends "what kind of" features you need that GS doesn't have (yet)?
My reason for learning/adapting was to get rid of the splash screen AND to shorten the time between scene changes.
The good news is that GS, Corona, Cocos2D, NimbleKit and a few lesser known SDK's are evolving in the right direction.
GS is getting a "face melting" feature soon ....
Corona is getting a "drag & drop" editor via Inkscape soon ...
Besides making apps, the best thing we can do is read about coding and marketing. Both will come in handy and my only regret is that I didn't start sooner.
Good luck,
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