The step from Gamesalad to Xcode

DGAppDGApp Member Posts: 25
edited November -1 in iPhone and Android Publishing
I think Gamesalad is a great and very easy tool to create games. But let's say I want to do something I can't do with Gamesalad. Is Xcode and object c hard to master? Who of you took this step?

And: Are there any other programms to create apps next to Gamesalad and Xcode

Thank you

Comments

  • iTouchGameriTouchGamer Member Posts: 681
    I can answer the second question-Corona.
  • JamwithnoJamwithno Member Posts: 312
    I'm pretty sure u can't go from gamesalad to xcode
  • iTouchGameriTouchGamer Member Posts: 681
    Jamwithno said:
    I'm pretty sure u can't go from gamesalad to xcode

    I think he means stop using GS and do something with xcode, not the same project.
  • DGAppDGApp Member Posts: 25
    iTouchGamer said:
    I think he means stop using GS and do something with xcode, not the same project.

    right
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Well think of it this way. If xcode where easy GameSalad would be outta business. :)

    Lots of people use xcode so its not like its impossible. if you have no coding experience you can prob get a class at a local college to get you started in xcode or at least obj. C

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  • steve86steve86 Member Posts: 806
    Hey BCG

    Before I took the limp to make games for a living. I worked with xcode at a company that made business apps. If you have no programming experience trust me its a big hassle. If you are used to GS drag and drop programming heaven you will have a hard time taking that step. I'm not saying its impossible but difficult.

    I graduated from computer science career and I do know how to code, the reason I decided to pay 500 bucks to GS it is because like a said before "drag and drop programming heaven" normally it would take me about 3 months what I could do in 3-4 weeks in gamesalad.

    But to answer your quesiton more directly if you have some knowledge of classes, arrays, strings, stacks, linked list, hash tables, binary trees, Object hierarchy, polymorphism (the list goes on and on). Then yea, it might take some time but you'll get use to xcode. If you have no idea of what I just said and you absolutely need to make a project that cant be done with GameSalad I'd suggest using another type of engine that will do a lot of the technical stuff for you and you'll just have to learn a few lines of coding.

    Hope this helped

    Cheers,

    Steve
  • calvin9403calvin9403 Member Posts: 3,186
    you will have to rewrite it
  • ozboybrianozboybrian PRO Posts: 2,102
    It's not hard. It's just time consuming.
    VERRRY Time consuming : )
  • xyloFUNxyloFUN Member Posts: 1,593
    BCG said:
    I think Gamesalad is a great and very easy tool to create games. But let's say I want to do something I can't do with Gamesalad. Is Xcode and object c hard to master? Who of you took this step?

    And: Are there any other programms to create apps next to Gamesalad and Xcode

    Thank you

    Hey BCG,
    I "am taking" this step but not as drastic as you suggest.
    GameSalad, as you say, is very good at what it does and the best feature is that one can make a game pretty much without coding.
    On the other end of the scale is xCode which is .... hard. Day and night difference.

    Here is the interesting thing. There are a few other SDK's out there which, unlike GS, require some coding but the good news is that one does not have to be an expert because all "we" need is a small portion of the language that gets us what we want.
    For example. My apps are very simple. All I ever need is to push a button which plays a sound and changes the transparency of some graphic. That is 90% of what I do. The other 10% I have to ask on the forum.

    It was the same when I started with GS. I had some prototypes made with Flash and needed to replace some AS (action script) with GS commands.

    I suppose it all depends "what kind of" features you need that GS doesn't have (yet)?
    My reason for learning/adapting was to get rid of the splash screen AND to shorten the time between scene changes.

    The good news is that GS, Corona, Cocos2D, NimbleKit and a few lesser known SDK's are evolving in the right direction.
    GS is getting a "face melting" feature soon ....
    Corona is getting a "drag & drop" editor via Inkscape soon ...

    Besides making apps, the best thing we can do is read about coding and marketing. Both will come in handy and my only regret is that I didn't start sooner.

    Good luck,
    X
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