Menu with level unlock attribute.. PLEASE HELP.!!

GrubGamesGrubGames Member Posts: 77
edited November -1 in Working with GS (Mac)
Good afternoon, I have build a double screen size menu with 42 levels. Everything is build on the back end just like Tshirtbooth built in his video tutorial "Multiscreen Menus Part 3". Basically I have 42 levels, when one is completed successfully the next unlocks. I am having trouble getting the unlock attribute to do what I want. As of right now I have a rule that says when "level end" collides with "main actor", change attribute -> game.unlock to game.unlock+1 -- What happens is if I retry game level 1 and successfully complete it over and over again, the unlock attribute will keep adding 1 and future levels will unlock. What can I do to make it so that future levels don't unlock when a single level in successfully completed over and over again?

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