How did you feel when you realised you where actually got the hang of GS?
Been using GS more and more and it's all sinking in.
Feels really cool.
I remember when I thought I understood attributes, then I REALLY didn't have a clue.
But now they basically all make sense to me aside from the normal explanation of "this one is even numbers, this one is decimal numbers yadda yadda"
Love it when I think of something complex then it's like, Make this rule create that, put that there type this in.
I still have no clue about advanced expressions that use "Sin" and "cos" etc. But i'm really excited about getting more in depth with this software. I haven't released a game yet, nor completed one i'm 100% happy with yet. So super pumped to see what Gamesalad brings to table and what else I might learn.
Would love to hear from you guys on your experiences and what you think.
Been with GS since the 7th of January.
I also think GS should have an option to make all invisible characters Visible just to make it easier then scrolling through the scene layers or clicking randomly.
Note: Hope this is the right forum,.
Thanks!
Bman
Feels really cool.
I remember when I thought I understood attributes, then I REALLY didn't have a clue.
But now they basically all make sense to me aside from the normal explanation of "this one is even numbers, this one is decimal numbers yadda yadda"
Love it when I think of something complex then it's like, Make this rule create that, put that there type this in.
I still have no clue about advanced expressions that use "Sin" and "cos" etc. But i'm really excited about getting more in depth with this software. I haven't released a game yet, nor completed one i'm 100% happy with yet. So super pumped to see what Gamesalad brings to table and what else I might learn.
Would love to hear from you guys on your experiences and what you think.
Been with GS since the 7th of January.
I also think GS should have an option to make all invisible characters Visible just to make it easier then scrolling through the scene layers or clicking randomly.
Note: Hope this is the right forum,.
Thanks!
Bman
Comments
When everything clicked, it essentially felt like the software was always inviting, like an enthusiastic collaborator: "So, sheepy, what are we going to make today?"
Simply awesome!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Ace
GameSalad if you're listening... its difficult to find actors you want when they have alpha 0 because they're also transparent in the actors panel. Please change how that works. Most of us scan for actors visually rather than reading the names we've given them. Thanks!
There would be a small way around it for the time being but a hassle and more data use.
Change att. Self.color Alpha - 0
GS should have it at least so when you click the actors in the side panel the same actor on the seem get's highlighted.
Ace
It worked from the beginning but I'm used to scripting.
Not that I know everything but I know where to find it.
Most of the times I come up with something, try it and GS just makes it work.
(And then hours and hours of tweeking to my needs
Edit: And I am addicted to GS.
I even dream about how to make stuff work. OMG!
Lump Apps and My Assets
Yesterday I did something in five minutes, and thought to myself I remember when that would have taken me all day to do.
It was something I had never done before, but it was so easy.
Now look at you!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Hmm. Started using it in January 2010,
I think after making one simple app, contented baby sleep, making one overly complicated game with a few bugs and design issues for months (quake builder), then reading this forum for about 4 months and getting 100% addicted. I finally felt I could tackle most things and scribble down rule ideas on a bit of paper.
That said I'm still always learning more and always improving.
Once I realized it was the same only displayed visually, things clicked for me.
There is still a LOT that I don't get and need to learn but the first hump was learning how to use the rules properly.
Made all the difference.
So now I go back and forth between projects and try to get those last few 'things' added to them to finally get a game out onto the market. I need to start making some moolah!