Simple Games that sell a lot of copies
Mammoth
Member Posts: 640
As Im building my games I continually want to put more features in each game. Typically this is what the public wants. Stuff like high scores and achievements.
However, are all of these features that you add in completely necessary? What if you had a great game with few features?
The best example of this would be the impossible game.
It is our instinct as developers to put more and more into our games. But when does less become more?
However, are all of these features that you add in completely necessary? What if you had a great game with few features?
The best example of this would be the impossible game.
It is our instinct as developers to put more and more into our games. But when does less become more?
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