trouble with collision and win/lose conditions

akharnonakharnon Member Posts: 2
edited November -1 in Working with GS (Mac)
Hi,

I'm new to gamesalad and I'm trying to make a simple exploration/puzzle game. I created a "lives" attribute, so when "game:lives = 0" it should change the scene to my losing screen. It used to work, but I was trying to make enemies that move, and when I checked it again it was broken. Now instead of going to the lose screen, when you hit an enemy and run out of lives the game just freezes. The same for the win condition.

I've also been having a problem with collision. My actors don't always collide (even when they have a collision behavior), instead they go in front of or behind other actors in the scene and I can't figure out why. :(

I hope someone can help me! ^_^

Comments

  • rlehmrlehm Member Posts: 320
    I used to have trouble like this. I was always editing the actor's rules inside the actor on the game/test/to the right screen. I soon found that you always want to edit the rules from the left upper window where all the actors are. I would have to delete the actor and redrag it to the viewer area. Not sure if this is what happened, but could be.
  • akharnonakharnon Member Posts: 2
    Thanks, I'll try that!
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