Scene control of spawned objects?

thebitmasterthebitmaster PRO Posts: 75
edited November -1 in Working with GS (Mac)
I know you can use a scene object to reach in and control pre-created objects in GameSalad, which overcomes the basic difficulty of object communication being something other than collisions and global variables. Is there some way to use a scene to control objects that are spawned after the start of the scene? I'm aware I can create a number of objects off screen and then bring them on later, but I have yet to be able to break myself of the habit of spawning actors after the scene starts.

Comments

  • deretraumderetraum Member Posts: 7
    cant hardwire something that isn't there to begin with. spawns are limited for sure , if not in scene's foundation then no access to attributes
  • thebitmasterthebitmaster PRO Posts: 75
    Thanks! That's what I figured, but I wanted to see if might be wrong.
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