Rolling Score? Help Please...

qewrqewr Member Posts: 54
edited November -1 in Working with GS (Mac)
I've got a super big project I'm working on, I need to know how to create a 'rolling' score, basically what it is is when an event happens that makes a score go up (like collecting a coin or something) the score will increase by 100. But I need to make the score increase by 1 until it reaches 100, I saw TShirtBooth's Tutorial by it only works if the score is going up randomly every time. Help Please? :D

Comments

  • RondoRocketRondoRocket Member Posts: 411
    Yeah, I tried using Tshirtbooths tutorial for rolling score also and it didn't work for me either. I kept getting random numbers instead of counting up to a fixed number. I'd still like to implement it if there's a way to make it work. I thought I was doing something wrong on my end, even though it seemed pretty straight forward, but it sounds like you are having the same issue I did.
  • RondoRocketRondoRocket Member Posts: 411
    tshirtbooth said:
    Guys it will work no matter what it's going up to.
    Random or a set number it don't matter. Just interpolated score to the new number.

    Yeah, that's what I tried. I switched out my change attribute to interpolate with the same "score+500" and instead it just threw out some random number. It worked fine as a change attribute though... not sure what the deal is.

    I just figured it was user error and it wasn't super critical for my game so I didn't spend time trying to find the issue.
  • RondoRocketRondoRocket Member Posts: 411
    tshirtbooth said:
    I'll make a demo tomorrow for ya.

    Awesome! Thanks, tshirtbooth.
Sign In or Register to comment.