How to test SAVE/LOAD attribute with viewer?

beaudoin_nbeaudoin_n Member Posts: 184
edited November -1 in Working with GS (Mac)
Hi,

Is it possible to test the new save/load feature with only the viewer or do i have to publish to device/web?

I am having problems getting a correct value when using the load when i just hit the preview button again after quitting.

Comments

  • firemaplegamesfiremaplegames Member Posts: 3,211
    You can only test saving/loading on the GS Viewer on the iPhone.
    Also with a development build on the iPhone.

    You cannot test it by using preview/web
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    I can't seem to get it working in an adhoc build. I made a simple test app. actor 1 has the rule when pressed change score to score+1. Actor two displays highscore (when score>highscore change highscore to score) Then I have a save game.highscore keyword highscore and I have a load that is exactly the same as the save in reverse of course. When I shut down the game and restart it everything goes back to 0. High score should stay where it was before turning it off.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    When I try to this in GSviewer it just crashes. High score isn't even displayed. Could this have something to do with my developer certificate not working right on my new computer? I have checked my keychains in my old computer and they seem to be identicle to my new one (I exported them and loaded them on the new computer when I got it. Adhoc works fine and distribution works fine).
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Discovered the problem. I need to update to GSviewer7. Problem is I can't because something is wrong with my developer certificate. It's there in the keychain, but it doesn't work. Very frustrating. Any ideas?
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