Custom fonts in GS
jb15
Member Posts: 602
I've found a few examples of making custom fonts (for a game score) in GS, but they all require "constrain attribute." I wondered if there was any other way/behavior I could use--every time I us constrain, my game gets buggy and slow.
If this question has been asked before, could someone provide a link to the discussion? Thanks.
If this question has been asked before, could someone provide a link to the discussion? Thanks.
Comments
here ya go
cheers