Help with Combo Meter.

AppsRacKAppsRacK Member Posts: 346
edited November -1 in Working with GS (Mac)
Hope someone could help me on how to implement this on my game. I don't have problem with adding combos but what i cant figure out is how to reset the combos to zero if theres no interaction with the user for lets say 3 secs.

Comments

  • RedlerTechRedlerTech Member Posts: 1,583
    Sure check out the 1 on 1 project help
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  • SkyMapleSkyMaple Member Posts: 817
    drahc said:
    Hope someone could help me on how to implement this on my game. I don't have problem with adding combos but what i cant figure out is how to reset the combos to zero if theres no interaction with the user for lets say 3 secs.

    Set a Timer that doesn't run to completion.
    after 3 seconds-> change combo to zero

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  • DreamLabDreamLab Member Posts: 2,127
    NextGenEntertainment said:
    Sure check out the 1 on 1 project help
    _________________________________________________________________________________
    GameSalad Community Project
    Quality Game Making Service
    1 On 1 Project Help

    When people ask for help on the forums, they probably don't want someone to just say " Ill help if you pay me". Thats not what the forums are about. Now, if I'm wrong, point me in the right direction. The one on one help is for undivided attention for a certain amount of time.

    So please stop advertising your service instead of answering the question that they ask. or just don't comment at all.

    Just how I feel
  • RedlerTechRedlerTech Member Posts: 1,583
    my bad DreamLab.
  • DimensionGamesDimensionGames PRO Posts: 993
    Couldn't agree more with you dreamlab! I understand that if it is a complicated thing that they may need help but for most posts on the forums a bit of friendly advice is needed! By helping people I feel you will also gain trust and respect from the community e.g. tshirtbooth,utopiangames and QS.Anyway you have your 1 on1 project help hyperlinked at the bottom of all your posts so im sure people will be aware of your service.

    Cheers.
  • RedlerTechRedlerTech Member Posts: 1,583
    got it everyone

    sorry,
    matt
  • AppsRacKAppsRacK Member Posts: 346
    +1 @dreamlab

    i actually felt disappointed coz the first reply i got ask me to pay for the answer.

    Anyway i've tried your suggestion skymaple before i post but it doesnt work. I think the run to completion thing is a bit buggy.

    Here's how i set up my combo system using the timer maybe i did it the wrong way.

    If
    >>touched = pressed
    >> MoveActor = True
    >> combometer = combometer + 1
    >> Timer
    >> after 3 secs
    combometer = 0

    I've tried using boolean to set combomode = ON & OFF but i still get the same result.
  • AppsRacKAppsRacK Member Posts: 346
    whew. Finally figure it out.
    Just need to use boolean and 2 timers. one with run to completion and the other without.

    Thanks everyone.
  • RedlerTechRedlerTech Member Posts: 1,583
    hey glad you figured it out, sorry about before. Just so you know for future references: in a rule "attribute" will never = "same attriubte" + 1
  • SkyMapleSkyMaple Member Posts: 817
    ok what you should do is out side of the rule put-

    Rule- If attribute combometer > 0
    Timer after 3 seconds (dont run to completion)->
    Change attribute "combometer" to 0
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