Help with Combo Meter.
AppsRacK
Member Posts: 346
Hope someone could help me on how to implement this on my game. I don't have problem with adding combos but what i cant figure out is how to reset the combos to zero if theres no interaction with the user for lets say 3 secs.
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after 3 seconds-> change combo to zero
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So please stop advertising your service instead of answering the question that they ask. or just don't comment at all.
Just how I feel
Cheers.
sorry,
matt
i actually felt disappointed coz the first reply i got ask me to pay for the answer.
Anyway i've tried your suggestion skymaple before i post but it doesnt work. I think the run to completion thing is a bit buggy.
Here's how i set up my combo system using the timer maybe i did it the wrong way.
If
>>touched = pressed
>> MoveActor = True
>> combometer = combometer + 1
>> Timer
>> after 3 secs
combometer = 0
I've tried using boolean to set combomode = ON & OFF but i still get the same result.
Just need to use boolean and 2 timers. one with run to completion and the other without.
Thanks everyone.
Rule- If attribute combometer > 0
Timer after 3 seconds (dont run to completion)->
Change attribute "combometer" to 0