Changing an attribute that a timer uses
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I have a timer that spawns enemies at intervals of the attribute "Spawn Timer" (every (Spawn Timer)) and I did a change attribute above it that lowers the attribute 0.1 every 2 seconds, yet it doesn't seem to make a difference. Any advice?
BTW can someone fill me in on the difference between change attribute and constrain?
BTW can someone fill me in on the difference between change attribute and constrain?
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GameSalad Community Project
Quality Game Making Service
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Custom Template Service
Game Creation Log - B.S.
Again, I have a timer that spawns an actor every (Spawn Time), in the same group I have a timer that after 3 seconds changes the Spawn Time real variable from 1 to 0.3 but the first timer doesn't seem to notice the change. I have tried putting the second timer above, below, and inside the first timer with no success.