Changing an attribute that a timer uses

dshoedshoe Member Posts: 62
edited November -1 in Working with GS (Mac)
I have a timer that spawns enemies at intervals of the attribute "Spawn Timer" (every (Spawn Timer)) and I did a change attribute above it that lowers the attribute 0.1 every 2 seconds, yet it doesn't seem to make a difference. Any advice?

BTW can someone fill me in on the difference between change attribute and constrain?

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