still bouncing when colliding?
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I have a player actor that is moved by the arrow keys. up-up down-down left-rotate right-rotate. I want the actor to collide with the wall but not bounce. i set the restitution to zero on both the player and the wall but it still moves when colliding with the wall. how can i fix this?
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the player and the wall are both locked, the collide is on the player, and I tried changing the wall density but it doesnt work
when key up+down is up-
constrain linear X,Y to 0
when key left+right is up-
constrain angular velocity to 0