Well... basically... it's tricky... especially if you have a lot of actors.
If you have just one sticky actor, then the other actors can constrain their position, relative to the point of collision.
You'll have to use attributes to constrain the X&Y position of the Sticky actor. Then, the other actor has to constrain it's position relative to that point.
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If you have just one sticky actor, then the other actors can constrain their position, relative to the point of collision.
You'll have to use attributes to constrain the X&Y position of the Sticky actor. Then, the other actor has to constrain it's position relative to that point.
It gets even more difficult if you add rotation.