Problems with Rotation

dotsonj23dotsonj23 Member Posts: 316
edited November -1 in Working with GS (Mac)
So I want an actor to rotate at speed 200 clockwise when X linear velocity is > than 0. Then want it to rotate at speed 200 counter-clockwise when X linear velocity < than 0. Works most of the time when set up that way using Rules and Accelerate behavior but sometimes it just stops rotating either way, even when I know X linear velocity is greater than 0 since I checked with display text bahavior. Any ideas?

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