0.93

CaptFinnCaptFinn Member Posts: 1,828
edited November -1 in Working with GS (Mac)
ok its been awhile. What round of bugs are you guys on? Are you coming to a end? Are you getting close? Did you just find a whole new batch of bugs and now we will be waiting another month? Did you just submit the last bug fix and it looks like anyday now for a release? Warm? Cold? not in the ballpark?

HINT HINT HINT HINT HINT....... hows about a small itsy bitsy update from you privy few. If we were having a office pool and you had 1000$ on picking the release date....... what 3 day span would you pick? If anyone has a clue it would be you privy few.

Can already see all the crap Im gonna catch just for even being curious.
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Comments

  • ozboybrianozboybrian PRO Posts: 2,102
    Is it out yet? Mine hasn't updated at all.
  • RedlerTechRedlerTech Member Posts: 1,583
    no it's not out.

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  • steve86steve86 Member Posts: 806
    They had an issue this morning regarding a problem with older firmware versions. Since apple only supports game center for 4.1 and later.. you need to be able to hide away all the gamecenter functions if the device is on an older firmware..

    so we need a way to make a rule: if game.firmware.version < 4.1 hide all the Gamecenter features and buttons. If we dont do this apple will reject our apps and we would be stuck creating games just for 4.1 or newer devices only if we would want to use GameCenter and that would suck.. So they are fixing that right now.
  • CaptFinnCaptFinn Member Posts: 1,828
    that doesnt answer my question....
  • steve86steve86 Member Posts: 806
    Jeffnichols said:
    ok its been awhile. What round of bugs are you guys on?

    From what I understood you ask what round of bugs are the GS guys working to release the new build.. What I just said was a bug they are working on
  • CaptFinnCaptFinn Member Posts: 1,828
    steve i posted that right after your post. had not read your post yet.
  • steve86steve86 Member Posts: 806
    Jeffnichols said:
    steve i posted that right after your post. had not read your post yet.

    Lol hate when that happens.. Lets hope they release the build asap... cant wait..
  • ozboybrianozboybrian PRO Posts: 2,102
    Wow - I've been holding out on some games cause of Game Centre : ( let's hope!
  • RedlerTechRedlerTech Member Posts: 1,583
    ya :/

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  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    They said it would be out this week, and I've seen nothing to suggest otherwise.
  • quantumsheepquantumsheep Member Posts: 8,188
    jonmulcahy said:
    They said it would be out this week, and I've seen nothing to suggest otherwise.

    Unfortunately, I've found a bug and emailed them all the details I could.

    Please bear in mind that an earlier bug I found was fixed within two days. By providing detailed info on how to reproduce it, the testers can verify it quicker, and in turn, the engineers can isolate the problem faster too!

    The guys are working bloody hard!

    Anyway, my new bug is a save issue. It seems that after copy and pasting a particular rule, or even just deleting it, the project cannot be opened again after saving.

    This lost me a lot of work today, and I'm effectively 'hands off' any GameSalad stuff till it's fixed.

    I'd have guessed I may have a corrupt file (which would be a bloody disaster) but tshirt had a similar save issue today as well.

    As I said, I emailed the GS team a working and non-working project file, and all the details I could so they can reproduce it. I really hope they fix it asap as I'm effectively dead in the water till it's been investigated.

    Fingers crossed, eh?

    QS :(

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • ozboybrianozboybrian PRO Posts: 2,102
    Wow. More Beta testing is much needed xD

    Got my hopes up to : (
  • quantumsheepquantumsheep Member Posts: 8,188
    ozboybrian said:
    Wow. More Beta testing is much needed xD

    Got my hopes up to : (

    I'm still hoping we'll get it this week. Other than the issue I mentioned, the build is solid in every other aspect.

    Cheers,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • ckck Member Posts: 224
    Memory leaks / management in the apps fixed?
  • ckck Member Posts: 224
    Cool. Doing books, it's a real limitation to have to make every page a separate scene.
  • old_kipperold_kipper Member Posts: 1,420
    I saw a tweet from Tan Tran saying "we have banished gamesalad slowness with next release." I wonder if this is more than the memory leak issue...
  • AppChogieAppChogie Member Posts: 503
    I cant wait for the new release but I am very happy to wait so we get a stable build. I think with the great feedback that the Sous Chef's are providing with bug reports we are sure to get the best build to date.

    Great work guys.

    Keith.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    I don't think they have upgraded the garbage collector, just have to do it ourselves still.

    Ace
  • ckck Member Posts: 224
    mynameisace said:
    I don't think they have upgraded the garbage collector, just have to do it ourselves still.

    How are you doing it yourself?
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Well, we can't upgrade the garbage collection but we can prevent the need for any excess collection.

    Scene loading times are easy to get below a second and if you are recycling instead of spawning and destroying, then there will be no excess memory being used up.

    Ace
  • Rob2Rob2 Member Posts: 2,402
    There is no Garbage Collection in iOS.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    I know iOS doesn't have it but Corona implemented it in their engine and GameSalad could add in a way to free up memory once an actor has been destroyed.

    Ace
  • old_kipperold_kipper Member Posts: 1,420
    mynameisace said:
    I know iOS doesn't have it but Corona implemented it in their engine and GameSalad could add in a way to free up memory once an actor has been destroyed.

    Ace

    Strange thing I noticed was when the pause scene is called up the memory takes it in, and then drops when you un-pause, so at some level they are managing things, and I wondered just how easy it would be to run the actor level....
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    mynameisace said:
    Scene loading times are easy to get below a second.

    How?

    Cheers.
  • ckck Member Posts: 224
    Indeed, how?
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    There was a thread that I posted a video in a few days back. I believe the thread was called, proven ways to shorten scene loading times or something like that. I'd find it for you but I'm on my iPhone.

    Ace
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
  • quantumsheepquantumsheep Member Posts: 8,188
    I just heard back from the QA guys and they've told me that they had independently found the new issues I was having themselves over the weekend, and that there's a fix for it.

    So.

    This week then! :D

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • SparkyidrSparkyidr Member Posts: 2,033
    woopwoop

    woop
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Get in!

    Looking forward to this!

    Ace
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