Using layers instead of scenes

ginko1969ginko1969 Member Posts: 16
edited November -1 in Working with GS (Mac)
Hi there,

I've almost finished my first gamesalad app and I hope I'll soon publish it.
In the process of revising it I was wondering whether it could have been designed on a single scenes thus avoiding the scene loading delay.

I have read that layers can be of help, but I don't understand how to separate the various stages of the game if they all happen in the same scene.

Can someone shed a light?

Thank you!
_ginko_

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    you wouldnt put each part of the game on a different layer. What you would do is lay out all your parts of the game that would be different scenes next to each other in one big scene, then when you want to switch a scene just move the camera position with an unlocked actor
  • ckck Member Posts: 224
    JohnPapiomitis said:
    you wouldnt put each part of the game on a different layer. What you would do is lay out all your parts of the game that would be different scenes next to each other in one big scene, then when you want to switch a scene just move the camera position with an unlocked actor

    If you did this on iPad, and had a different full-screen background for each image, how many "scenes" do you think you could get away with?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    ck said:
    If you did this on iPad, and had a different full-screen background for each image, how many "scenes" do you think you could get away with?

    Not many. I have an ipad app running with 24 full size images and thats all that is in it and it takes a long time to load. I can't imagine what would happen if I created a bunch of actors that will run around inside each of those 24 scenes. LOL

    Oh and its running at 80MB of memory with just those actors and nothing else.
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