Receiving “Requires iOS 3.1 or later."

gsmetzergsmetzer Member Posts: 31
edited November -1 in iPhone and Android Publishing
Im trying to design my game to run fast enough to run on "iOS 3.1 or later” in order for my game to be available to a larger market. Does anyone know how much total ram my game should NOT exceed in order to achieve this???

Thanks!

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    Hey there,

    It's 40MB if testing on an older device.

    And you really should try and test on an actual older device - If you're testing using a 3GS or an iphone 4, the memory useage will be different (i.e. 40MB on an iphone 4 may be 49MB on a first gen touch, for example!).

    Hope that helps!

    Cheers,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • gsmetzergsmetzer Member Posts: 31
    I see thanks QS,

    Are we able to gather some data here. My question is what should the total RAM target be in order for a game to be available to the largest audience?

    Approximately how many people own which generation devices? (for example, how many people are still using a first gen iTouch?) Is there data online to support this?

    I wonder if I just made my game so complex it only ran on the upcoming iphone 5. How would that play out? hm
  • patm1982patm1982 Member Posts: 50
    I figure a phone contract usually lasts 2 years, so you wouldn't probably see a lot of people with devices older then 3rd gen. ipod touch people probably hold onto a little longer. Im testing on a 3rd gen itouch, and trying to make sure it runs smooth on that. But it seems like with animation & iAd's performance quickly dies....

    Im curious if the actual app will run any smoother or use less memory then when testing on the GS viewer.
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