Receiving “Requires iOS 3.1 or later."
gsmetzer
Member Posts: 31
Im trying to design my game to run fast enough to run on "iOS 3.1 or later” in order for my game to be available to a larger market. Does anyone know how much total ram my game should NOT exceed in order to achieve this???
Thanks!
Thanks!
Comments
It's 40MB if testing on an older device.
And you really should try and test on an actual older device - If you're testing using a 3GS or an iphone 4, the memory useage will be different (i.e. 40MB on an iphone 4 may be 49MB on a first gen touch, for example!).
Hope that helps!
Cheers,
QS
Dr. Sam Beckett never returned home...
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Are we able to gather some data here. My question is what should the total RAM target be in order for a game to be available to the largest audience?
Approximately how many people own which generation devices? (for example, how many people are still using a first gen iTouch?) Is there data online to support this?
I wonder if I just made my game so complex it only ran on the upcoming iphone 5. How would that play out? hm
Im curious if the actual app will run any smoother or use less memory then when testing on the GS viewer.