Do you like Pool?

RodrigoPerezRodrigoPerez Member Posts: 212
edited November -1 in Announce Your Game!
Check out Pocket pool! The best mobile pool experience ever!

http://itunes.apple.com/us/app/pocket-pool/id435407337?mt=8&uo=4

Comments

  • RodrigoPerezRodrigoPerez Member Posts: 212
    Give me your opinions, Yay or Nay
  • DrGlickertDrGlickert Member Posts: 1,135
    From the pictures it looks good. Don't know how to tell you about the gameplay if it's good or not :-)

    I like the concept of a "bouncy" pool game. That's pretty sweet!
  • Metronome49Metronome49 Member Posts: 297
    Aaaaw, Mate! Name fail on that one!

    Pocket Pool is a euphemism for playing with your man junk through your pants n' stuff. It's totally risqué.

    In fact, there was a Playstation pool game called Pocket Pool in which you unlocked erotic images.

    I understand your intent, but a Google search might have a been a good idea first.
  • andrewm2211andrewm2211 Member Posts: 341
    I think he probably knew that to begin with dude....

    It's an attention getter, just like 'droppin' balls'
  • Metronome49Metronome49 Member Posts: 297
    @andrewm2211

    Doubt it.

    If so he should've played it up a little bit.

    I think it's just pool, in your pocket. Because your phone's in your pocket, and it's pool on your phone... it would be fine if it didn't already have a meaning as an idiom.

    Anyways, "droppin balls" isn't a dirty euphemism. If any idiom was related it would be something like, "you dropped the ball". So, if you think "droppin balls" is funny, you're probably in third grade. I don't even understand why that would even be an attention getter. 'Cause it's got the word balls in it?

    Anyway, back to work on the three new games I'm working on.

    One's is the story of an old brass orchestra instrument, trying to make it's way back to the orchestra. I call it, "Rusty Trombone".

    Also working on a train track redirection game, takes place in bustling early Ohio. I call it, "Cleveland Steamer".

    And let's not forget my Gunslinger game set in Wild West Mexico. Wait... for... it... "Dirty Sanchez".

    Boom!
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    @Metronome49, very funny stuff.

    Although, I have to say that I probably have the dirtiest mind of anyone I know and even I didn't instantly think of the euphemism you are implying. Instead, I just took it for what the dev is probably trying to get across; that this is a portable version of a classic game.

    Good luck in sales! If the name was intentionally controversial, I almost think underplaying it will help in sales. People will find it and wonder if there are any hidden bonuses...of course, the idea of anyone playing "pocket pool" doesn't seem to be an attractive concept for male or female prospective users...lol
  • Metronome49Metronome49 Member Posts: 297
    Lol.
  • RodrigoPerezRodrigoPerez Member Posts: 212
    Ha wow I got quite a laugh when I read this after work lol... Well to be honest as much as I'd like to take credit for have a edgy and controversial title I can't...

    BarkBarkCo is correct I thought of it as a little pool table that you could fit in your pocket. But hey if the double meaning can help with sales I'm all for it lol..

    Anyways I made a game video so the community can better critique it.. The comments are very much appreciated and I'm working on a nice graphics pack to give out for free for all the help and support that I get on these forums...Enough talk here's the video lol...(excuse the quality)

  • andrewm2211andrewm2211 Member Posts: 341
    I think the game looks pretty fun, and the graphics are cool.

    I have to be honest, thought I do miss the rotation on the striped balls, and they glide across the table.

    Also when the balls go in the hole they scale down wayy too much, like they're falling down 100ft cliff.

    But really I think it's a solid game I'll buy it when it come out.
  • andrewm2211andrewm2211 Member Posts: 341
    @Metronome49

    Wow, had to look up rusty trombone in the urban dictionary.

    No "droppin' balls' isn't funny because it has the word balls in it. But having ones "balls drop" refers to testicular descent, that occurs in the early months of a childs life.

    Men joke about it in the same way they'd say 'grow some balls' one could say 'when your balls finally drop you'll stand up to your girlfriend' etc.

    If you don't find that funny maybe you're probably in third grade, as they usually don't cover the subject until sex ed/health in junior high.
  • RodrigoPerezRodrigoPerez Member Posts: 212
    Thanks for the comments, yeah the rotation on the striped balls was a point of trouble for me because if I added to much spin then they would travel curved paths or bounce unnaturally so I had to compromise between looks and playability. Hopefully it won't be to much of an issue when it comes to people trying it out.

    As for the cliff thing lol..I really didn't figure out how to get a natural pool table ball drop effect so I just went with a osx genie window effect lol..If somebody knew a better way I'm all ears :-). Oh by the way does anybody recommend any site I should post this video at for exposure? Thanks
  • mangaroomangaroo Member Posts: 419
    it looks great man, about the pool balls - they do scale quite small, perhaps you can increase the timer on the interpolate and/or start fading it quickly half way through
  • Metronome49Metronome49 Member Posts: 297
    @andrewm2211

    Yeah, I've heard of the idea of when your balls drop, but no one ever says it reversed like droppin' balls. I still don't find it very funny.
  • andrewm2211andrewm2211 Member Posts: 341
    Couldn't you just constraing attribute on the scale?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    also dont use overlap or collide for the balls going into the hole. Someimtes they start getting smaller when there not even in the hole and makes it look really weird and funky

    i would use magnitude to dtermine how close they are from the holes so you can ride the edge without non of the weird stuff happening.

    and instead of shrinking the size so much interpolate it a little bit while interpolating the alpha to 0 so it looks like it falls and fades into the holes

    right now it doesnt even look like it falls in the hole, it looks like it just sits on top and gets smaller till its nothing.

    just some constructive critism for you. Looks like you got a good start though :)
  • UltimateCreativesUltimateCreatives Member Posts: 27
    Game looks pretty cool. I've got a question. How did you manage to move bal like that. I am creating different game but the problem is that when I release the button, it works only when mouse position is still inside the object. When I pressed the button inside the object but release outside, nothing happen :( can you drop me your idea, how you solved it?
  • CaptFinnCaptFinn Member Posts: 1,828
    Im a Pool Player. Im actually working on a ipad game just like this one. I havent released it yet due to the physics not being anywhere close to spot on. Your art is awesome and you idea for color schemes are nice. But I dont think youve come anywhere close to the actual physics of the balls. I see you have the same problem with the balls not coming to a complete stop. Im not releasing anything until i can have the balls come to a complete stop and not slowly crawl around all day. Almost looks like you are using the same coding from the Pool template in GS. But changed the art work. Your pointer looks the same as well. But I do like the artwork and music.

    Oh and to who ever reads this........." you got the 8"
  • guillefaceguilleface Member Posts: 1,014
    i was going to make a pool game, but honesty i think not having a ball rotating to where is moving really sucks.
  • App SurgeApp Surge Member Posts: 651
    Not sure if this would work, but worth a try. When I get some free time I may post a template of this. So for the rolling ball, you could make one rolling animation. Then if game.speed >5<20, animate at 10 fps. If game.speed >20<50, animate 15 fps. If game.speed >50<70, animate 20 fps, etc. I don't know how well this would work, but I'm pretty sure it would be better than no spin at all. If you want to get real into it though, you would need to get into some 3D software...

    Best of luck,
    Henry Abrams
    http://www.twitter.com/redskyent/
    redsky@programmer.net
Sign In or Register to comment.