Images bug in 0.9.3 update!
ccp
Member Posts: 139
Hey guys...I don't know if you're experiencing the same problem as I am, but when I updated to 0.9.3, a bunch of the images aren't appearing properly!
I have the most trouble with the images in "particles" and "animation"
If anyone knows how to fix this, that would be great!
I have the most trouble with the images in "particles" and "animation"
If anyone knows how to fix this, that would be great!
Comments
Basically, if you're using the instance trick (change attribute / self.image) to speed up loading... and then the scene is paused... the images will be gone when the scene is returned.
Our team is trying to verify and locate the source of this issue right now. I will post updates as soon as I get them.
--Yodapollo
When I was changing the scenes I was getting blank scenes...but after I have restarted my iPhone this stopped. I have also tested the ad-hoc build and everything works fine.
I just made a "demo" file and send it to a gamesalad guy!
I hope they can find out what's wrong!
I was hoping to have my app released soon!
I hope they work fast!
Tried to start project over from scratch and just take the lose of time/effort, but audio (ALL OGG) importing/previewing is a non-factor...Stuck til they fix
Has anyone tried to re-install the older version to keep working while the new version get fixed?
thanks.
so even if your able to downgrade, get everything working and finsih your game you cant do anything with it
All my games on Google Play
The problem: when paused, the actor which relies on the behavior: "change attribute: self.Image to "something"..self.something.."something"..".png" will fall back to a white image after the game is unpaused.
So I tried to work around this by creating a boolean attribute called "updateImage". When the screen is paused, updateImage is false. When screen is unpaused "updateImage" is true. But I have these actors that come on screen at different times and not all of them respond to this.
Please have a fix for this gamesalad guys! I can't be waiting for the fix in the next update which will probably come in a month's time!
All my games on Google Play
I have 8 images of 40x40pix (80x80px for Retina)
Trying to resolve this I made new actors and new images I copied the rules into them. Strangest thing is happening. I now have 4 white and 4 working images??
After that I have taken an images that was in a white actor and made a new actor for it with no rules and standard attributes, I didn't even change the name. Dropped it on the stage and again it turned white...
When I then change the image to a working one (by dragging and dopping it on the actor, then deleting it from the scene and re drag and dropping it it does show the image.) Makes you think there is something with the image but the funny thing is that the images all come out of the same PSD doc and are saved for web with only the correct layer visible. So there should be no difference...
Sorry for the long story.
Lump Apps and My Assets
OMG... I'm going to buy you a period for your birthday. :-)
Breathe, mate!
I do not know exactly what caused the white actors but when you have images or actors with names characters in them like these: (!@#$%^&*()_+) for example) I have a clue and hopefully a solution.
The images where named +namex or -namex. My actors where named the same.
What I did was the following (although I did get mixed up in the process a bit so that is why I am not sure this is a solution)
FIRST BACKUP YOUR PROJECT!!!!!!!
It could be that in the proces the project will not open anymore, no fear because a: you made a back up and b: you can use tShirtBoots trick: next:
1 delete the images of the faulty actors
2 quit GS
3 open GS
4 look in the images box (left-bottom second tab) and see if all are gone. One of my images was still there as a blank icon image! If so delete that again
5 repeat steps 1 to 4 until all images that should be gone are gone
6 rename the actors with a name with odd characters in them (Possibly restart GS again)
7 rename the images (in the finder)with a name with odd characters in them.
8 drag them into GS
9 drag the appropriate image on the appropriate actor.
10 regrettably you will have to delete the actors on the stage as well and replace them (I had only 1 scene so that wasn't a problem to me).
This worked for me. If it doesn't work try dragging a working image on the actor and after that drag the image that is supposed to be there on it again.
I hope this helps guys, it took me hours to figure this out.
Good luck!
I will try to reproduce this on a (copy of a) backup to see if it all works, just wanted to post it first for those in need.
(edit: tried and reproduced, it works in my case. But use at own risk (which isn't there if you back up
Lump Apps and My Assets
Lump Apps and My Assets
We're working on hard on trying to sort out the issues that have arisen from 0.9.3. Right now, we're having trouble reproducing the image bug people are describing.
If you're experiencing this issue, please submit an official bug report through our web contact form.
Also, if you'd like to help us track this stuff down even faster, please send test cases and 0.9.2 files you've had issues with to Bugs at GameSalad dot com.
Thanks, everyone for your patience and help as we push through these fixes.
--Yodapollo
Like 5-6 days? 1-2 weeks? A month?
Plz. tell, because my apps are said to be released June 1, which means they need to be in the app store by at least the 23 of May!
We're trying to turn it around as fast as we can, and we'd love to have a fix out in the next 24-48 hours, but that is entirely dependent on us being able to reproduce the problem and track down the source of the issue. The more bug reports we receive through the Web Contact Form and problem project files submitted to BUGS at GameSalad dot com, the faster we'll be able to track down the issues and blow them out of the water.
--Yodapollo
Your release date can easily be changed mate. Thats part of developing any software. Also if you are determined to hit June 1 you better plan on more like 14 days before hand to give ample time for review and fixing if rejected.
Hope this is solved Soon!
Cheers.