Multiscreen menus problem

andeande Member Posts: 22
edited November -1 in Working with GS (Mac)
I'm creating a game that has a screen size of 1320 x 700 and to look around the screen I applied a camera movement based on touch. But then I saw the t-shirt booth multiscreen menus tutorial and tried to implement this drag and move functionality to my game on both the x and y.

Long story short, it didn't work because I have gravity set in the scene and when I uncheck the moveable the cam and drag actors fall off the screen.. so I counteracted gravity... but that was a no go.

I'm stuck on how to make this drag and move work simply on my large screen area.

Comments

  • wroachbarrettewroachbarrette Member Posts: 101
    I wish i could help, but ive never delt with this kind of thing before, though you could try uncheckiung gravity for that particular actor when you have it in the prototype? But other than that you could contact tshirt booth and ask him about it sales@tshirtbooth.com
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Turn off gravity for the entire scene, and juste give all objects you want affected by gravity an accelerate downward behavior. It gives you much more control over your scenes
  • wroachbarrettewroachbarrette Member Posts: 101
    jonmulcahy said:
    Turn off gravity for the entire scene, and juste give all objects you want affected by gravity an accelerate downward behavior. It gives you much more control over your scenes

    Pardon me jonmulcahy, but could you give me your opinion on this issue im having, heres the form topic
    http://gamesalad.com/forums/topic.php?id=23169&replies=1#post-175874 sry for being so straight forward but i cant figure this out
  • andeande Member Posts: 22
    Cheers peeps, I'll have a look at sorting the gravity after I've picked apart an example I found of a scrolling map by carlos varela. Seems like it's straightforward enough operation.
  • andeande Member Posts: 22
    Got it sorted after looking at the Background Drag Scrolling Example. Just created an invisible layer over the main section of the screen and added all the drag functionality.... simples
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