Ok last one... collissions one overlap trigger.
beaudoin_n
Member Posts: 184
Hi,
Ok last post before bed.
So already thinking of design for 3rd app idea (ok or fourth depends in which order i chose them!) and i have a design question.
So let's say i have a player moving step by step on a floor, and i have a time trigger on some traps that could appear, like under the tiles of the floor (that the players walk on). How can i detect that they are now colliding, losing life, restarting.... the player isn't moving.. only the floor tile will have changed its state.
Thanks if you have any ideas
I hope this isn't too confusing, it's late... and my bad english comes out like a vampire after sunset
Ok last post before bed.
So already thinking of design for 3rd app idea (ok or fourth depends in which order i chose them!) and i have a design question.
So let's say i have a player moving step by step on a floor, and i have a time trigger on some traps that could appear, like under the tiles of the floor (that the players walk on). How can i detect that they are now colliding, losing life, restarting.... the player isn't moving.. only the floor tile will have changed its state.
Thanks if you have any ideas
I hope this isn't too confusing, it's late... and my bad english comes out like a vampire after sunset