Version control?

DizkoDizko Member Posts: 498
edited November -1 in Working with GS (Mac)
Hello!

I was wondering if any of you guys use any type of version control when working on your games. I come from a background in software development where we use version control to all the time. (I don't write code, I build graphics)

If you do, what do you use? CVS, SVN or other? And how do you have it set up do you have your own server or do you have some kind of service that you use? Also, do you handle your art assets through version control as well?

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    I find version control is essential when you're working in big teams. If you're working on your own, it's less of an issue.

    I guess the best you can do is name you files numerically e.g AS_1_1, then AS_1_2 and so on and so forth. Do the same with your graphics folders too if you feel the need.

    When Jake and I were making Gravitrixx, whoever had the master file would upload it to the other person when they'd finished with it - it was then 'checked out' and only the person that had the file at that point could use it.

    Inconvenient, but it worked!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

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