Bug in "Move To"

TwistedMechTwistedMech Member Posts: 408
edited November -1 in Tech Support
I have not tested this on iPhone but when running in GS IDE 0.7.0, the following rule which is run at the scene start can cause the actor to over shoot the stopping point and fly off the screen. It will happen 1 in 5 or so runs of the project.

Create actor and place off screen, bottom left.

MoveTO Position 242,275 relative to scene. Speed 500.

Comments

  • rebumprebump Member Posts: 1,058
    Related post I just created:

    http://gamesalad.com/forums/topic.php?id=2331
  • JGary321JGary321 Member Posts: 1,246
    I use move-to for a few things in my game. I haven't noticed ANY bugs on the Viewer. However, if there is ANY lag when running it in on the iPhone it will sometimes overshoot in the unknown abyss, never to be seen again.

    For instance, I have a spell book button & when you touch it a menu slides from off screen into place where it needs to be. When there was multiple things moving, sometimes it would never stop where it was supposed to. This only happens when the game starts lagging.
Sign In or Register to comment.