Bug in "Move To"
TwistedMech
Member Posts: 408
I have not tested this on iPhone but when running in GS IDE 0.7.0, the following rule which is run at the scene start can cause the actor to over shoot the stopping point and fly off the screen. It will happen 1 in 5 or so runs of the project.
Create actor and place off screen, bottom left.
MoveTO Position 242,275 relative to scene. Speed 500.
Create actor and place off screen, bottom left.
MoveTO Position 242,275 relative to scene. Speed 500.
Comments
http://gamesalad.com/forums/topic.php?id=2331
For instance, I have a spell book button & when you touch it a menu slides from off screen into place where it needs to be. When there was multiple things moving, sometimes it would never stop where it was supposed to. This only happens when the game starts lagging.