HELP!!! Recycling enemies

MeinMilchKaffeeMeinMilchKaffee Member, PRO Posts: 114
edited November -1 in Working with GS (Mac)
I want to recycle my enemies but I dont know how to do this..
Now I have a actor(Spawner) where the enemies get spawned( one every 10 seconds )
But how can I recycle my enemies that a enemy spawn every 10 seconds out of the Spawner ?
Any suggestions?

Comments

  • MeinMilchKaffeeMeinMilchKaffee Member, PRO Posts: 114
    Anyone ? Please..
  • RedlerTechRedlerTech Member Posts: 1,583
    use the replicate behavior
  • 3d103d10 Member Posts: 471
    You might run into performance issues but really i did not have any in my games as i remember there were too many spawner in that scene.
    But yes you can try the above mentioned also
  • MeinMilchKaffeeMeinMilchKaffee Member, PRO Posts: 114
    uptimistik said:
    Did you try using prototypes and interpolate instead of spawning? You would get a less performance issues instead of using resource heavy Spawning.

    Yes I dont want to spawn..( i meant that i spawning on my current project)
    And because it is to heavy I want to know HOW recycle the enemies..( They should go out every 10 second..)
    thx for quick response
  • MeinMilchKaffeeMeinMilchKaffee Member, PRO Posts: 114
    NextGenEntertainment said:
    use the replicate behavior

    Hmm how to use the replicate behavior with recycling?
  • 3d103d10 Member Posts: 471
    you can find that in cookbook.i think there it is.
  • MeinMilchKaffeeMeinMilchKaffee Member, PRO Posts: 114
    I know how to recycle ( did it with my bullets)
    But I want that ONE enemy goes EVERY 10 seconds go out the actor
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