How to make actor images looks pixely
How do I make an actor look pixely? I've made a 10 x 10 image with Paintbrush (free software) and loaded into GS but when I make the actor size 40 x 40 it looks wierd--not pixely.
I'm sure I just have to change some graphics setting or something like that somewhere, I'm just not sure where.
I'm sure I just have to change some graphics setting or something like that somewhere, I'm just not sure where.
Comments
I use photoshop so do it this way...
--Paint pixel art at the resolution you want - best to paint at the power of 2 i.e 16x32px 32x32px 64x64px etc. This makes it much easier when you upscale the image and plays friendly with GS.
--upscale image size (by factor of 2 or 4 usually) , make sure you have the option 'Nearest Neighbour' selected as the method of re-sizing. Most good image editing software should have this option. If you use bi-linear filtering (usually the default) your pixel art will look all fuzzy-wuzzy and soft.
--save annnnd done!
--in GS make sure you are not scaling your sprite in anyway and the actor's size matches the image resolution.
End pointless post.