How to make actor images looks pixely

jb15jb15 Member Posts: 602
edited November -1 in Working with GS (Mac)
How do I make an actor look pixely? I've made a 10 x 10 image with Paintbrush (free software) and loaded into GS but when I make the actor size 40 x 40 it looks wierd--not pixely.

I'm sure I just have to change some graphics setting or something like that somewhere, I'm just not sure where.

Comments

  • SquareHeartSquareHeart Member, PRO Posts: 69
    You have to manually increase the size of your pixel art in photoshop or whatever.
    I use photoshop so do it this way...
    --Paint pixel art at the resolution you want - best to paint at the power of 2 i.e 16x32px 32x32px 64x64px etc. This makes it much easier when you upscale the image and plays friendly with GS.
    --upscale image size (by factor of 2 or 4 usually) , make sure you have the option 'Nearest Neighbour' selected as the method of re-sizing. Most good image editing software should have this option. If you use bi-linear filtering (usually the default) your pixel art will look all fuzzy-wuzzy and soft.
    --save annnnd done!
    --in GS make sure you are not scaling your sprite in anyway and the actor's size matches the image resolution.
  • Metronome49Metronome49 Member Posts: 297
    Woot! Above is the correct answers.

    End pointless post.
Sign In or Register to comment.