Lets say you want to make a word game and you want the game to pick a word from 2000 words. well you would put those words in an array.
or
say you want to track the movement of your finger so you can make something follow that path you would tell they array to record the x and y of your finger as it moves
or
say you want to make a game like Bejewelled you would use an array to track what blocks are where so you can tell if there are 3,4,5,6 blocks touching.
Yup.... Probably the single biggest thing missing from GameSalad, and the thing limiting the variety of games we can realistically make with the software.
From what the new GameSalad CEO said, he agrees, and would like to see Arrays brought forward as a priority, so it opens up Gamesalad to a wider range of game types... So hopefully we might see them a lot sooner than the date listed on the roadmap.
I don't think the software can lose it's beta tag, and move to 1.0 version with such an important and quite frankly standard game building feature missing. It just wouldn't be right....
Comments
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Game Making Service
Sketch to Vector Service
"Power Orb" Style Template
Targeting System Template
Code for Art- Trading
Street Fighter IV on the 3DS has a brilliantly addictive trophy collection mini-game.
You can choose an individual trophy from one of 500.
When you choose a trophy, it's removed from the 500 so you won't get duplicates.
Essentially, the game has a list of 500 trophies. When you pick one, it gets taken from the list, so you now have a list of 499 trophies.
Imagine trying to do that in GameSalad!
So it's basically a list. But lists can be powerful tools
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
GAMESALAD 1.0.8 IS FINILLY HERE!!!!!
what is new in this version
arrays and tables
Scene transitions
Debugger
what is fixed in this version
In-app Purchase fixed
Universal app builds more stable
enjoy
From what the new GameSalad CEO said, he agrees, and would like to see Arrays brought forward as a priority, so it opens up Gamesalad to a wider range of game types... So hopefully we might see them a lot sooner than the date listed on the roadmap.
I don't think the software can lose it's beta tag, and move to 1.0 version with such an important and quite frankly standard game building feature missing. It just wouldn't be right....