Oh I wish GS supported data tables...

StuartYStuartY Member Posts: 134
edited November -1 in Working with GS (Mac)
My project involves 108 lines of random dialogue snippets, all of which need a separate behaviour to trigger the sound/text.

:(

Comments

  • SkyMapleSkyMaple Member Posts: 817
  • calvin9403calvin9403 Member Posts: 3,186
    tshirtbooth said:
    They do SOOOO MUCH!

    Lets say you want to make a word game and you want the game to pick a word from 2000 words. well you would put those words in an array.

    or

    say you want to track the movement of your finger so you can make something follow that path you would tell they array to record the x and y of your finger as it moves

    or

    say you want to make a game like Bejewelled you would use an array to track what blocks are where so you can tell if there are 3,4,5,6 blocks touching.

    Tables and arrays are a key part of programming.

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    +1
  • quantumsheepquantumsheep Member Posts: 8,188
    Think of it like this:

    Street Fighter IV on the 3DS has a brilliantly addictive trophy collection mini-game.

    You can choose an individual trophy from one of 500.

    When you choose a trophy, it's removed from the 500 so you won't get duplicates.

    Essentially, the game has a list of 500 trophies. When you pick one, it gets taken from the list, so you now have a list of 499 trophies.

    Imagine trying to do that in GameSalad!

    So it's basically a list. But lists can be powerful tools :D

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • SkyMapleSkyMaple Member Posts: 817
    quantumsheep said:
    Think of it like this:

    Street Fighter IV on the 3DS has a brilliantly addictive trophy collection mini-game.

    You can choose an individual trophy from one of 500.

    When you choose a trophy, it's removed from the 500 so you won't get duplicates.

    Essentially, the game has a list of 500 trophies. When you pick one, it gets taken from the list, so you now have a list of 499 trophies.

    Imagine trying to do that in GameSalad!

    So it's basically a list. But lists can be powerful tools :D

    QS :D

    wow WTF guys, now I cant wait for winter. JK XD
  • butterbeanbutterbean Member Posts: 4,315
    Never thought I would say this, but can we fast-forward to Winter already!
  • calvin9403calvin9403 Member Posts: 3,186
    fast forward to 2011/12/31
    GAMESALAD 1.0.8 IS FINILLY HERE!!!!!
    what is new in this version
    arrays and tables
    Scene transitions
    Debugger

    what is fixed in this version
    In-app Purchase fixed
    Universal app builds more stable

    enjoy
  • ChunkypixelsChunkypixels Member Posts: 1,114
    Yup.... Probably the single biggest thing missing from GameSalad, and the thing limiting the variety of games we can realistically make with the software.

    From what the new GameSalad CEO said, he agrees, and would like to see Arrays brought forward as a priority, so it opens up Gamesalad to a wider range of game types... So hopefully we might see them a lot sooner than the date listed on the roadmap.

    I don't think the software can lose it's beta tag, and move to 1.0 version with such an important and quite frankly standard game building feature missing. It just wouldn't be right....
  • CaptFinnCaptFinn Member Posts: 1,828
    Calvin..... your dreaming..... or smoking something pretty strong. Prove me wrong I hope.
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