Oops, thanks for the advice, mynameisace! Then I would say MeinMilchKaffee should use a different kind of movement control for the actor. Is there a special reason for using interpolate?
Mhm, also you should take a look at the demos. Many of them do not use any timers and are optimized for performance. Download some of them and see what the behaviours do. That has helped me a lot! If you need further help, please post more details about your game.
Comments
Ace
I mean I have many enemies in my game and it should run good..
Any suggestions
That isn't heavy on processing power.
Ace
I will try this:)
I have a game with a LOT of actors, All off them are not Movable, and I move them With interpolate.
And For Collision to work with My main character, my main character is Movable (The Only One).
So 1 Movable actor will collide with a non movable actor.
So Maybe you can make one of them movable.
Cheers.
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