Interpolate - ease in and out broken?
Toby
Member Posts: 478
Trying to do a simple bit of interpolation, finding ease in and out is broken if the interpolate rule is used twice in one actor?
Rule
(if global attribute => 1)
Interpolate actor attribute.colour.alpha to 1 over .25 seconds (ease in out)
Rule
(if global attribute = 0)
Interpolate actor attribute.colour.alpha to 0 over .25 seconds (ease in out)
If i change the easing to be (linear) it works fine, if i change it to (ease in out) ONLY THE FIRST RULE IS ACTIONED?
Rule
(if global attribute => 1)
Interpolate actor attribute.colour.alpha to 1 over .25 seconds (ease in out)
Rule
(if global attribute = 0)
Interpolate actor attribute.colour.alpha to 0 over .25 seconds (ease in out)
If i change the easing to be (linear) it works fine, if i change it to (ease in out) ONLY THE FIRST RULE IS ACTIONED?