Decelerate!

11clock11clock Member Posts: 450
edited November -1 in Working with GS (Mac)
We have accelerate, so why not decelerate? It pretty much does the opposite of accelerate. It slows down the actor until it stops moving. Would do very good with the accelerate behavior and would be great for racing games!

Comments

  • adalpilscazaadalpilscaza Member Posts: 44
    I am trying to make a racing game and I was stuck too, but I found drag from the actor attributes, within physics. I added a change attribute to the rule of letting go on the up key (or whatever you use to go up), and changed the drag attribute to around 30. This seems to work fine, but I agree - a decelerate behaviour would be easier.
  • scribblstudiosscribblstudios Member Posts: 118
    Or you can use interpolate, it's much more useful than it's given credit for.
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